Paper Summary: Zorua: A Holistic Approach To Resources Virtualization Inward Gpu

This newspaper of late appeared inward MICRO'16 in addition to addresses the work of repose of managing GPU every bit a computational resource.

GPU computing today struggles alongside the next problems:
  • Programming ease: The programmer needs to statically allocate GPU resources (registers, scratchpad, threads) to threads in addition to this is difficult in addition to non-optimal every bit tuning is hard.  
  • Portability: An optimized specification on i GPU may endure suboptimal (losing upto 70% performance) on roughly other GPU.
  • Performance: Since the programmer allocates resources statically in addition to fixed manner, the surgery endure in addition to dynamic underutilization occur when the computer program resources utilization vary through execution.

To address the inward a higher house problems, Zorua (named subsequently the shapeshifting illusionist Pokemon) virtualizes the GPU resources (threads, registers, in addition to scratchpad). Zorua gives the illusion of to a greater extent than GPU resources than physically available, in addition to dynamically manages these resources behind the scenes to co-host multiple applications on the GPU, alleviating the dynamic underutilization work alluded above.


To practice this illusion, Zorua employs a hardware-software codesign that consists of three components: (1) the compiler annotates the computer program to specify the resources needs of each stage of the application; (2) a runtime system, referred to every bit the coordinator, uses the compiler annotations to dynamically deal the virtualization of the dissimilar on-chip resources; in addition to (3) the hardware employs mapping tables to locate a virtual resources inward the physically available resources or inward the swap infinite inward primary memory.

Of course, this illusion volition neglect when you lot drive to cram to a greater extent than than viable to the GPU. But the prissy matter close Zorua is it fails gracefully: The coordinator gene of Zorua schedules threads alone when the expected hit inward thread-level parallelism outweighs the terms of transferring oversubscribed resources from the swap infinite inward memory.

One matter that I wondered was why Zorua needed the compiler annotation, in addition to why the runtime lone was non sufficient. I intend the compiler notation helps purchase us the graceful degradation property. GPU computing is non real nimble; it has a lot of staging overhead. The annotations laissez passer on a heads upward to the coordinator for planning the scheduling inward an overhead-aware manner.

The newspaper does non cite whatsoever application of Zorua for auto learning applications. I intend Zorua would endure useful for making DNN serving/inference applications colocate on the same GPU in addition to preventing the server-sprawl problem, every bit it alleviates the dynamic underutilization problem.

I wonder if Zorua tin move render benefits for auto learning training. Since auto learning preparation is done inward batch, it would utilize GPU pretty consistently, stalling briefly inward betwixt rounds/iterations. However, yesteryear running 2 iterations inward off-step fashion every bit inward Stale-Synchronous Parallelism, it may endure possible to become practice goodness from Zorua GPU virtualization.

A related locomote for using GPUs efficiently for Deep Learning is the Poseidon work. Poseidon optimizes the pipelining of GPU computing at a real fine granularity, at the sub DNN layer, to eliminate the stalling/idle-waiting of the GPU.

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