New Randomly Generated Maps

Realistic Terrain inward 130 Lines is an interesting tutorial explaining how to role fractals to randomly generate an oblique persuasion of a mountainous terrain. The results are real impressive.
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Second World uses the Google Maps API, Perlin vibrations as well as Thomas Wang's hash business office to practice a procedurally generated world.
The code for Second World could supply a smashing footing for creating random game worlds. If you lot bring e'er wanted to practice a Google Maps based jeopardy game as well as then you lot should definitely cheque out the beginning code for Second World on GitHub
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