New Randomly Generated Maps


Realistic Terrain inward 130 Lines is an interesting tutorial explaining how to role fractals to randomly generate an oblique persuasion of a mountainous terrain. The results are real impressive.

The code uses the diamond foursquare model to practice the terrain inward solely 130 lines of code. The terrain is stored every bit a elementary tiptop map which is a 2-dimensional array of values representing the tiptop of the terrain at whatsoever given x, y coordinate.

Theoretically it should hold out possible to extract the elevation information for a given place (for illustration using the Google Elevation API) as well as practice a terrain persuasion of a existent location. That item chore is beyond my coding skills only I'd dear to come across somebody laissez passer on that go.


Second World uses the Google Maps API, Perlin vibrations as well as Thomas Wang's hash business office to practice a procedurally generated world.

The code for Second World could supply a smashing footing for creating random game worlds. If you lot bring e'er wanted to practice a Google Maps based jeopardy game as well as then you lot should definitely cheque out the beginning code for Second World on GitHub

0 Response to "New Randomly Generated Maps"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel